Odoo 9.0 - en to zh_CN translation catalogue (327 entries)

note: module: gamification
en: 
            <p>Congratulation, you have received the badge <strong>${object.badge_id.name}</strong> !
                % if object.sender_id
                    This badge was granted by <strong>${object.sender_id.name}</strong>.
                % endif
            </p>
    
            % if object.comment
                <p><em>${object.comment}</em></p>
            % endif
zh_CN: 
            <p>恭喜你获得一枚徽章 <strong>${object.badge_id.name}</strong> !
                % if object.sender_id
                    徽章授予者 <strong>${object.sender_id.name}</strong>.
                % endif
            </p>
    
            % if object.comment
                <p><em>${object.comment}</em></p>
            % endif

note: module: gamification
en: 
        <header>
            <strong>Reminder ${object.name}</strong>
        </header>
        
        <p>You have not updated your progress for the goal ${object.definition_id.name} (currently reached at ${object.completeness}%) for at least ${object.remind_update_delay} days. Do not forget to do it.</p>
zh_CN: 
    <header>
            <strong>提醒 ${object.name}</strong>
        </header>
        
        <p> 最近 ${object.remind_update_delay} 天内，你没有更新你的目标进度 ${object.definition_id.name} (当前完成 ${object.completeness}%)。 不要忘记去做。</p>

note: module: gamification
en: 
    <header>
        <strong>${object.name}</strong>
    </header>
    <p class="oe_grey">The following message contains the current progress for the challenge ${object.name}</p>
    
    % if object.visibility_mode == 'personal':
        <table width="100%" border="1">
        <tr>
            <th>Goal</th>
            <th>Target</th>
            <th>Current</th>
            <th>Completeness</th>
        </tr>
        % for line in ctx["challenge_lines"]:
            <tr
                % if line['completeness'] >= 100:
                    style="font-weight:bold;"
                % endif
                >
                <td>${line['name']}</td>
                <td>${line['target']}
                % if line['suffix']:
                    ${line['suffix']}
                % endif
                </td>
                <td>${line['current']}
                % if line['suffix']:
                    ${line['suffix']}
                % endif
                </td>
                <td>${line['completeness']} %</td>
            </tr>
        % endfor
        </table>
    % else:
        % for line in ctx["challenge_lines"]:
            <table width="100%" border="1">
                <tr>
                    <th colspan="4">${line['name']}</th>
                </tr>
                <tr>
                    <th>#</th>
                    <th>Person</th>
                    <th>Completeness</th>
                    <th>Current</th>
                </tr>
                % for goal in line['goals']:
                    <tr
                        % if goal.completeness >= 100:
                            style="font-weight:bold;"
                        % endif
                        >
                        <td>${goal['rank']}</td>
                        <td>${goal['name']}</td>
                        <td>${goal['completeness']}%</td>
                        <td>${goal['current']}/${line['target']}
                        % if line['suffix']:
                            ${line['suffix']}
                        % endif
                        </td>
                    </tr>
                % endfor
            </table>
    
            <br/><br/>
    
        % endfor
    % endif
zh_CN: 
    <header>
        <strong>${object.name}</strong>
    </header>
    <p class="oe_grey">下面的信息包含了任务的当前进度 ${object.name}</p>
    
    % if object.visibility_mode == 'personal':
        <table width="100%" border="1">
        <tr>
            <th>总目标</th>
            <th>目标</th>
            <th>当前</th>
            <th>完整性</th>
        </tr>
        % for line in ctx["challenge_lines"]:
            <tr
                % if line['completeness'] >= 100:
                    style="font-weight:bold;"
                % endif
                >
                <td>${line['name']}</td>
                <td>${line['target']}
                % if line['suffix']:
                    ${line['suffix']}
                % endif
                </td>
                <td>${line['current']}
                % if line['suffix']:
                    ${line['suffix']}
                % endif
                </td>
                <td>${line['completeness']} %</td>
            </tr>
        % endfor
        </table>
    % else:
        % for line in ctx["challenge_lines"]:
            <table width="100%" border="1">
                <tr>
                    <th colspan="4">${line['name']}</th>
                </tr>
                <tr>
                    <th>#</th>
                    <th>个人</th>
                    <th>完整性</th>
                    <th>当前</th>
                </tr>
                % for goal in line['goals']:
                    <tr
                        % if goal.completeness >= 100:
                            style="font-weight:bold;"
                        % endif
                        >
                        <td>${goal['rank']}</td>
                        <td>${goal['name']}</td>
                        <td>${goal['completeness']}%</td>
                        <td>${goal['current']}/${line['target']}
                        % if line['suffix']:
                            ${line['suffix']}
                        % endif
                        </td>
                    </tr>
                % endfor
            </table>
    
            <br/><br/>
    
        % endfor
    % endif

note: module: gamification
en: <br/>Nobody has succeeded to reach every goal, no badge is rewarded for this challenge.
zh_CN: <br/>没有人成功的完成每一个目标，那么这个挑战不会发放任何奖章

note: module: gamification
en: <br/>Reward (badge %s) for every succeeding user was sent to %s.
zh_CN: 每一个成功用户的<br/> 奖励（奖章 %s）被送到 %s。

note: module: gamification
en: <br/>Special rewards were sent to the top competing users. The ranking for this challenge is :
zh_CN: <br/>特殊的奖励被派往上相互竞争的用户。这个挑战是：

note: module: gamification
en: <span class="o_stat_text">Related</span>
                                        <span class="o_stat_text">Goals</span>
zh_CN: <span class="o_stat_text">相关的</span>
                                        <span class="o_stat_text">目标</span>

note: module: gamification
en: A badge is a symbolic token granted to a user as a sign of reward.
                        It can be deserved automatically when some conditions are met or manually by users.
                        Some badges are harder than others to get with specific conditions.
zh_CN: 徽章是给用户象征性的奖励。有些条件满足的时候它可以自动的得到或者用户手动的设置。根据具体条件的设置，有些徽章会比其他徽章更难得到

note: module: gamification
en: A goal definition is a technical model of goal defining a condition to reach.
                        The dates, values to reach or users are defined in goal instance.
zh_CN: 目标定义是要达成一定条件的目标的技术模型要达成的日期，数值或者在目标实例中的用户定义

note: module: gamification
en: A goal is considered as completed when the current value is compared to the value to reach
zh_CN: 当一个目标的当前值达到目标值时被视为已完成

note: module: gamification
en: A goal is defined by a user and a goal definition.
                        Goals can be created automatically by using challenges.
zh_CN: 用户定义目标并且目标能被挑战自动的创建

note: module: gamification
en: A selected list of users
zh_CN: 已选的用户列表

note: module: gamification
en: Accept
zh_CN: 接受

note: module: gamification
en: Action
zh_CN: 行动

note: module: gamification
en: Action Needed
zh_CN: 所需行动

note: module: gamification
en: Active
zh_CN: 有效

note: module: gamification
en: Advanced Options
zh_CN: 高级选项

note: module: gamification
en: Allowance to Grant
zh_CN: 津贴补助

note: module: gamification
en: Alternative to a list of users
zh_CN: 备选用户列表

note: module: gamification
en: Appears in
zh_CN: 出现在

note: module: gamification
en: Assign Challenge To
zh_CN: 指定的挑战

note: module: gamification
en: Assign a list of goals to chosen users to evaluate them.
                        The challenge can use a period (weekly, monthly...) for automatic creation of goals.
                        The goals are created for the specified users or member of the group.
zh_CN: 给选定的用户分配一个目标列表，自动创建目标的挑战可以是一段时期（每周，每月……）目标是为指定的用户或者组成员创建的

note: module: gamification
en: Authorized Users
zh_CN: 授权用户

note: module: gamification
en: Automatic: execute a specific Python code
zh_CN: 自动：执行一个特定的Python代码

note: module: gamification
en: Automatic: number of records
zh_CN: 自动：记录数

note: module: gamification
en: Automatic: sum on a field
zh_CN: 自动:金额字段

note: module: gamification
en: Badge
zh_CN: 勋章

note: module: gamification
en: Badge Description
zh_CN: 勋章描述

note: module: gamification
en: Badge Granted
zh_CN: 授予勋章

note: module: gamification
en: Badge List
zh_CN: 勋章列表

note: module: gamification
en: Badge Name
zh_CN: 勋章名称

note: module: gamification
en: Badges
zh_CN: 勋章

note: module: gamification
en: Badges are granted when a challenge is finished. This is either at the end of a running period (eg: end of the month for a monthly challenge), at the end date of a challenge (if no periodicity is set) or when the challenge is manually closed.
zh_CN: 当完成一个任务时授予一枚勋章，这是在一个运行周期结束时（如：最后的每月挑战月），在一个挑战的结束日期（如果没有周期性设置）或挑战时的手动关闭

note: module: gamification
en: Batch Mode
zh_CN: 批量模式

note: module: gamification
en: Brilliant
zh_CN: 天才

note: module: gamification
en: Can not grant
zh_CN: 不能授予

note: module: gamification
en: Can not modify the configuration of a started goal
zh_CN: 不能修改一个已开始的目标配置

note: module: gamification
en: Cancel
zh_CN: 取消

note: module: gamification
en: Canceled
zh_CN: 已作废

note: module: gamification
en: Category
zh_CN: 类别

note: module: gamification
en: Challenge
zh_CN: 任务

note: module: gamification
en: Challenge Description
zh_CN: 任务描述

note: module: gamification
en: Challenge Line
zh_CN: 任务行

note: module: gamification
en: Challenge Lines
zh_CN: 任务行

note: module: gamification
en: Challenge Name
zh_CN: 任务名称

note: module: gamification
en: Challenge originating
zh_CN: 任务开始

note: module: gamification
en: Challenge that generated the goal, assign challenge to users to generate goals with a value in this field.
zh_CN: 已产生目标的任务，分配具体的目标任务给用户

note: module: gamification
en: Challenges
zh_CN: 任务

note: module: gamification
en: Check to set a monthly limit per person of sending this badge
zh_CN: 检查设定每人每月限额发送此勋章

note: module: gamification
en: Click to create a badge.
zh_CN: 点击创建一个徽章

note: module: gamification
en: Click to create a challenge.
zh_CN: 点击创建一个挑战

note: module: gamification
en: Click to create a goal definition.
zh_CN: 点击创建一个目标定义

note: module: gamification
en: Click to create a goal.
zh_CN: 点击创建一个目标

note: module: gamification
en: Clickable Goals
zh_CN: 点击目标

note: module: gamification
en: Closed goal
zh_CN: 关闭目标

note: module: gamification
en: Comment
zh_CN: 备注

note: module: gamification
en: Complete your Profile
zh_CN: 填写您的个人资料

note: module: gamification
en: Completeness
zh_CN: 完整性

note: module: gamification
en: Computation Mode
zh_CN: 计算方式

note: module: gamification
en: Computation mode
zh_CN: 计算方式

note: module: gamification
en: Condition
zh_CN: 条件

note: module: gamification
en: Create User
zh_CN: 创建用户

note: module: gamification
en: Create and manage users that will connect to the system. Users can be deactivated should there be a period of time during which they will/should not connect to the system. You can assign them groups in order to give them specific access to the applications they need to use in the system.
zh_CN: 为系统创建和管理用户。在一段时间内用该系统的用户可以暂不激活。你还可以给用户分配某一个组，以便他们能用到系统的指定功能

note: module: gamification
en: Created
zh_CN: 已创建

note: module: gamification
en: Created by
zh_CN: 创建者

note: module: gamification
en: Created on
zh_CN: 创建于

note: module: gamification
en: Creator
zh_CN: 建立者

note: module: gamification
en: Current
zh_CN: 当前的

note: module: gamification
en: Current Value
zh_CN: 当前值

note: module: gamification
en: Daily
zh_CN: 每天

note: module: gamification
en: Data
zh_CN: 数据

note: module: gamification
en: Date Field
zh_CN: 日期字段

note: module: gamification
en: Date of the last message posted on the record.
zh_CN: 发布到记录上的最后消息的日期

note: module: gamification
en: Define the visibility of the challenge through menus
zh_CN: 通过菜单定义的可见性的挑战

note: module: gamification
en: Defined how will be computed the goals. The result of the operation will be stored in the field 'Current'.
zh_CN: 定义将计算的目标，操作的结果将存储在“当前”

note: module: gamification
en: Definition Condition
zh_CN: 定义条件

note: module: gamification
en: Definition Description
zh_CN: 定义说明

note: module: gamification
en: Depending on the Display mode, reports will be individual or shared.
zh_CN: 根据不同的显示模式，报告将是个人或共享

note: module: gamification
en: Describe the challenge: what is does, who it targets, why it matters...
zh_CN: 描述了挑战：什么是什么，谁是目标，它为什么重要

note: module: gamification
en: Describe what they did and why it matters (will be public)
zh_CN: 描述他们做了什么，以及为什么它很重要（将公开）

note: module: gamification
en: Description
zh_CN: 说明

note: module: gamification
en: Display Mode
zh_CN: 显示模式

note: module: gamification
en: Display Name
zh_CN: 显示名称

note: module: gamification
en: Displayed as
zh_CN: 显示为

note: module: gamification
en: Distinctive field for batch user
zh_CN: 批处理用户的特有字段

note: module: gamification
en: Domain for filtering records. General rule, not user depending, e.g. [('state', '=', 'done')]. The expression can contain reference to 'user' which is a browse record of the current user if not in batch mode.
zh_CN: 域过滤记录。一般规则，不依赖用户，例如.[('state', '=', 'done')]。如果不是批处理模式，表达式可以包含当前用户的浏览记录的'user'参考。

note: module: gamification
en: Done
zh_CN: 完成

note: module: gamification
en: Draft
zh_CN: 草稿

note: module: gamification
en: End Date
zh_CN: 终止日期

note: module: gamification
en: Evaluate the expression in batch instead of once for each user
zh_CN: 批量评估每个用户的表现

note: module: gamification
en: Evaluted expression for batch mode
zh_CN: 评估表现批处理模式

note: module: gamification
en: Even if the challenge is failed, best challengers will be rewarded
zh_CN: 即使挑战失败，最好的挑战者也将被奖励

note: module: gamification
en: Everyone
zh_CN: 全体

note: module: gamification
en: Exclusive (done or not-done)
zh_CN: 独家（做或不做的）

note: module: gamification
en: Failed
zh_CN: 失败的

note: module: gamification
en: Field to Sum
zh_CN: 字段总计

note: module: gamification
en: Filter Domain
zh_CN: 筛选域

note: module: gamification
en: Followers
zh_CN: 关注者

note: module: gamification
en: Followers (Channels)
zh_CN: 关注者(频道)

note: module: gamification
en: Followers (Partners)
zh_CN: 关注者（合作伙伴）

note: module: gamification
en: For 1st user
zh_CN: 首位用户

note: module: gamification
en: For 2nd user
zh_CN: 第二位用户

note: module: gamification
en: For 3rd user
zh_CN: 第三位用户

note: module: gamification
en: For Every Succeding User
zh_CN: 每一位成功的用户

note: module: gamification
en: Formating Options
zh_CN: 格式化选项

note: module: gamification
en: From
zh_CN: 从

note: module: gamification
en: Full Suffix
zh_CN: 完整的后缀

note: module: gamification
en: Gamification Tools
zh_CN: 游戏化工具

note: module: gamification
en: Gamification badge
zh_CN: 游戏化勋章

note: module: gamification
en: Gamification challenge
zh_CN: 游戏化任务

note: module: gamification
en: Gamification generic goal for challenge
zh_CN: 任务游戏化的一般目标

note: module: gamification
en: Gamification goal definition
zh_CN: 游戏化的目标定义

note: module: gamification
en: Gamification goal instance
zh_CN: 游戏化的目标实例

note: module: gamification
en: Gamification user badge
zh_CN: 游戏化的用户勋章

note: module: gamification
en: Goal
zh_CN: 目标

note: module: gamification
en: Goal Definition
zh_CN: 目标定义

note: module: gamification
en: Goal Definitions
zh_CN: 目标定义

note: module: gamification
en: Goal Description
zh_CN: 目标描述

note: module: gamification
en: Goal Failed
zh_CN: 目标失败

note: module: gamification
en: Goal List
zh_CN: 目标清单

note: module: gamification
en: Goal Performance
zh_CN: 目标性能

note: module: gamification
en: Goal Reached
zh_CN: 目标达成

note: module: gamification
en: Goal definitions
zh_CN: 目标定义

note: module: gamification
en: Goals
zh_CN: 目标

note: module: gamification
en: Good Job
zh_CN: 干得好

note: module: gamification
en: Grant
zh_CN: 授予

note: module: gamification
en: Grant Badge
zh_CN: 授予奖章

note: module: gamification
en: Grant Badge To
zh_CN: 给予勋章

note: module: gamification
en: Grant this Badge
zh_CN: 授予这枚勋章

note: module: gamification
en: Granted by
zh_CN: 授予者

note: module: gamification
en: Granting
zh_CN: 授予

note: module: gamification
en: Group By
zh_CN: 分组

note: module: gamification
en: Group that will receive a copy of the report in addition to the user
zh_CN: 公司将接收报告的副本，除了用户

note: module: gamification
en: HR Challenges
zh_CN: 人力资源任务

note: module: gamification
en: Hidden
zh_CN: 隐藏

note: module: gamification
en: How to compute the goal?
zh_CN: 如何计算目标？

note: module: gamification
en: ID Field of user
zh_CN: 用户ID字段

note: module: gamification
en: If a maxium is set
zh_CN: 如果一个最大设置

note: module: gamification
en: If checked new messages require your attention.
zh_CN: 查看是否有需要留意的新信息。

note: module: gamification
en: If checked, new messages require your attention.
zh_CN: 确认后, 会出现新消息.

note: module: gamification
en: If this badge was rewarded through a challenge
zh_CN: 如果完成一个任务就奖赏这枚勋章

note: module: gamification
en: Image
zh_CN: 图像

note: module: gamification
en: In Progress
zh_CN: 进行中

note: module: gamification
en: In batch mode, the domain is evaluated globally. If enabled, do not use keyword 'user' in above filter domain.
zh_CN: 在批处理模式下，评估范围是全部，如果启用，不要在过滤字段使用关键词'user'

note: module: gamification
en: In batch mode, this indicates which field distinct one user form the other, e.g. user_id, partner_id...
zh_CN: 用批处理模式，这表明一个用户形式跟其它用户 有区别，例如.user_id, partner_id...

note: module: gamification
en: In case of manual goal, reminders are sent if the goal as not been updated for a while (defined in challenge). Ignored in case of non-manual goal or goal not linked to a challenge.
zh_CN: 如遇手动目标，提醒如果目标没有被更新，一会儿发（定义在挑战），忽略的情况下的非手动的目标或目标不与挑战

note: module: gamification
en: In progress
zh_CN: 进行中

note: module: gamification
en: Individual Goals
zh_CN: 个人目标

note: module: gamification
en: Inherited models
zh_CN: 继承的模块

note: module: gamification
en: Invalid return content from the evaluation of code for definition %s
zh_CN: 定义从诊断代码中返回的无效内容 %s

note: module: gamification
en: Invite new Users
zh_CN: 邀请新用户

note: module: gamification
en: Invited
zh_CN: 邀请

note: module: gamification
en: Is Follower
zh_CN: 是否关注者

note: module: gamification
en: Last Message Date
zh_CN: 最后消息日期

note: module: gamification
en: Last Modified on
zh_CN: 最后修改日

note: module: gamification
en: Last Report Date
zh_CN: 最新报告日期

note: module: gamification
en: Last Update
zh_CN: 最新更新

note: module: gamification
en: Last Updated by
zh_CN: 最后更新

note: module: gamification
en: Last Updated on
zh_CN: 最后更新

note: module: gamification
en: Leader Board (Group Ranking)
zh_CN: 排行榜(小组排行)

note: module: gamification
en: Limitation Number
zh_CN: 限制数量

note: module: gamification
en: Line List
zh_CN: 列表行

note: module: gamification
en: Lines
zh_CN: 行

note: module: gamification
en: List of goals that will be set
zh_CN: 将要设置的目标列表

note: module: gamification
en: List of users participating to the challenge
zh_CN: 参与任务的用户列表

note: module: gamification
en: Mail Group Following
zh_CN: 以下邮件组

note: module: gamification
en: Messages
zh_CN: 消息

note: module: gamification
en: Messages and communication history
zh_CN: 消息和通信历史

note: module: gamification
en: Model
zh_CN: 模型

note: module: gamification
en: Monetary
zh_CN: 货币

note: module: gamification
en: Monetary Value
zh_CN: 货币值

note: module: gamification
en: Monthly
zh_CN: 每月

note: module: gamification
en: Monthly Limited Sending
zh_CN: 每月有限的发送

note: module: gamification
en: Monthly total
zh_CN: 每月总数

note: module: gamification
en: My Goals
zh_CN: 我的目标

note: module: gamification
en: My Monthly Sending Total
zh_CN: 我每月发送的总数

note: module: gamification
en: My Monthly Total
zh_CN: 我的月份总计

note: module: gamification
en: My Total
zh_CN: 我的总数

note: module: gamification
en: Name
zh_CN: 名称

note: module: gamification
en: Never
zh_CN: 不接收

note: module: gamification
en: Never reminded if no value or zero is specified.
zh_CN: 从来没有提醒如果没有指定值或零

note: module: gamification
en: Next Report Date
zh_CN: 下次报告日期

note: module: gamification
en: No monthly sending limit
zh_CN: 没有每月发送限制

note: module: gamification
en: No one can solve challenges like you do.
zh_CN: 没有人能像你一样解决挑战

note: module: gamification
en: No one, assigned through challenges
zh_CN: 没有人完成已分配的任务

note: module: gamification
en: Nobody reached the required conditions to receive special badges.
zh_CN: 没有人达到获得特殊勋章的要求

note: module: gamification
en: Non recurring
zh_CN: 临时的

note: module: gamification
en: Non-updated manual goals will be reminded after
zh_CN: 非手动更新目标后将被提醒

note: module: gamification
en: Notification Messages
zh_CN: 通知消息

note: module: gamification
en: Number of Actions
zh_CN: 动作的序列号

note: module: gamification
en: Number of messages which requires an action
zh_CN: 需要动作的消息编号

note: module: gamification
en: Number of unread messages
zh_CN: 未读的消息数量

note: module: gamification
en: Number of users
zh_CN: 用户数量

note: module: gamification
en: On change
zh_CN: 改变

note: module: gamification
en: Only the people having these badges can give this badge
zh_CN: 只有人有这些勋章，才可以给这个勋章

note: module: gamification
en: Only these people can give this badge
zh_CN: 只有这些人能给这个勋章

note: module: gamification
en: Optimisation
zh_CN: 优化

note: module: gamification
en: Owners
zh_CN: 拥有者

note: module: gamification
en: Participating
zh_CN: 参与

note: module: gamification
en: People having some badges
zh_CN: 有一些勋章的人

note: module: gamification
en: Period
zh_CN: 会计期间

note: module: gamification
en: Period of automatic goal assigment. If none is selected, should be launched manually.
zh_CN: 目标自动分配周期，如果没有选择，应启动手动

note: module: gamification
en: Periodicity
zh_CN: 周期

note: module: gamification
en: Problem Solver
zh_CN: 解决问题的方法

note: module: gamification
en: Progressive (using numerical values)
zh_CN: 逐行扫描（使用数值）

note: module: gamification
en: Python Code
zh_CN: Python代码

note: module: gamification
en: Python code to be executed for each user. 'result' should contains the new current value. Evaluated user can be access through object.user_id.
zh_CN: Python代码必须为每个用户执行， 'result'，应包含新的当前值，评估的用户可以通过object.user_id访问。

note: module: gamification
en: Reached
zh_CN: 达到

note: module: gamification
en: Reached when current value is
zh_CN: 当当前值已完成

note: module: gamification
en: Recorded manually
zh_CN: 手动记录

note: module: gamification
en: Reference
zh_CN: 引用

note: module: gamification
en: Refresh Challenge
zh_CN: 更新任务

note: module: gamification
en: Reject
zh_CN: 拒绝

note: module: gamification
en: Related Goals
zh_CN: 相关目标

note: module: gamification
en: Remaining Sending Allowed
zh_CN: 其他的允许发送

note: module: gamification
en: Remind delay
zh_CN: 提醒延迟

note: module: gamification
en: Reminders for Manual Goals
zh_CN: 手动目标的提醒

note: module: gamification
en: Report Frequency
zh_CN: 报告的频率

note: module: gamification
en: Report Template
zh_CN: 报告模板

note: module: gamification
en: Required Badges
zh_CN: 需要勋章

note: module: gamification
en: Reset Completion
zh_CN: 重置完成

note: module: gamification
en: Responsible
zh_CN: 负责人

note: module: gamification
en: Retrieving progress for personal challenge without user information
zh_CN: 正在检索个人任务的进度，无需用户信息

note: module: gamification
en: Reward
zh_CN: 奖励

note: module: gamification
en: Reward Bests if not Succeeded?
zh_CN: 未达成时奖励最优者?

note: module: gamification
en: Reward as soon as every goal is reached
zh_CN: 每完成一个目标就马上奖励

note: module: gamification
en: Reward of Challenges
zh_CN: 任务奖励

note: module: gamification
en: Rewarded by
zh_CN: 奖励按照

note: module: gamification
en: Rewards for challenges
zh_CN: 任务奖励

note: module: gamification
en: Running
zh_CN: 运行中

note: module: gamification
en: Running Challenges
zh_CN: 运行中的任务

note: module: gamification
en: Schedule
zh_CN: 安排

note: module: gamification
en: Search Challenges
zh_CN: 搜索任务

note: module: gamification
en: Search Goal Definitions
zh_CN: 搜索目标定义

note: module: gamification
en: Search Goals
zh_CN: 搜索目标

note: module: gamification
en: Security rules to define who is allowed to manually grant badges. Not enforced for administrator.
zh_CN: 安全规则来定义谁可以手动授予勋章，管理员不能强制执行

note: module: gamification
en: Send Report
zh_CN: 发送报告

note: module: gamification
en: Send a copy to
zh_CN: 抄送

note: module: gamification
en: Sender
zh_CN: 发送者

note: module: gamification
en: Sequence
zh_CN: 序号

note: module: gamification
en: Sequence number for ordering
zh_CN: 对于订购的序列号

note: module: gamification
en: Set the current value you have reached for this goal
zh_CN: 设置你已经达到这个目标的当前值

note: module: gamification
en: Set your Company Data
zh_CN: 设置你的公司数据

note: module: gamification
en: Set your Company Logo
zh_CN: 设置您的公司LOGO徽标

note: module: gamification
en: Set your Timezone
zh_CN: 设置您的时区

note: module: gamification
en: Setup your Company
zh_CN: 公司资料设置

note: module: gamification
en: Start Challenge
zh_CN: 开始挑战

note: module: gamification
en: Start Date
zh_CN: 开始日期

note: module: gamification
en: Start goal
zh_CN: 启动目标

note: module: gamification
en: State
zh_CN: 状态

note: module: gamification
en: Statistics
zh_CN: 统计信息

note: module: gamification
en: Subscriptions
zh_CN: 订阅

note: module: gamification
en: Suffix
zh_CN: 后缀

note: module: gamification
en: Suggest to users
zh_CN: 建议用户

note: module: gamification
en: Target Value to Reach
zh_CN: 达到目标值

note: module: gamification
en: Target: less than
zh_CN: 目标：小于

note: module: gamification
en: The action that will be called to update the goal value.
zh_CN: 将被调用来更新目标值的动作

note: module: gamification
en: The challenge %s is finished.
zh_CN: 我们面临的挑战 %s 已完成

note: module: gamification
en: The currency and suffix field
zh_CN: 币种和后缀字段

note: module: gamification
en: The date to use for the time period evaluated
zh_CN: 用于评估的时间段的日期

note: module: gamification
en: The day a new challenge will be automatically closed. If no periodicity is set, will use this date as the goal end date.
zh_CN: 一天一个新的任务将自动关闭。如果没有周期性设置，将使用此日期为目标的结束日期。

note: module: gamification
en: The day a new challenge will be automatically started. If no periodicity is set, will use this date as the goal start date.
zh_CN: 新挑战自动开始日期。如果没有周期性设置，将此日期作为为目标开始日期。

note: module: gamification
en: The domain for the definition %s seems incorrect, please check it.
    
    %s
zh_CN: 定义 %s 的域貌似不正确，请检查它。
    
    %s

note: module: gamification
en: The field containing the value to evaluate
zh_CN: 该字段包含评估值

note: module: gamification
en: The field name on the user profile (res.users) containing the value for res_id for action.
zh_CN: 在用户配置文件中的字段名（res.users）包含值res_id行动。

note: module: gamification
en: The higher the better
zh_CN: 越高越好

note: module: gamification
en: The list of instances of this badge granted to users
zh_CN: 本勋章的授予用户实例列表

note: module: gamification
en: The list of unique users having received this badge.
zh_CN: 唯一的用户已收到这个勋章

note: module: gamification
en: The lower the better
zh_CN: 越低越好

note: module: gamification
en: The maximum number of time this badge can be sent per month per person.
zh_CN: 这个勋章可以给每人每月最大时间数

note: module: gamification
en: The model object for the field to evaluate
zh_CN: 为评估本领域的模型对象

note: module: gamification
en: The number of days after which the user assigned to a manual goal will be reminded. Never reminded if no value is specified.
zh_CN: 数天之后，分配到一个手动目标的用户将被提醒。如果没有指定值永远不会提醒。

note: module: gamification
en: The number of time the current user has received this badge this month.
zh_CN: 本月当前用户已收到时间这个勋章的数量

note: module: gamification
en: The number of time the current user has received this badge.
zh_CN: 时间数当前用户已经收到这个勋章

note: module: gamification
en: The number of time the current user has sent this badge this month.
zh_CN: 时间数当前用户已经在本月发送此勋章

note: module: gamification
en: The number of time this badge has been received by unique users.
zh_CN: 唯一的用户已收到时间这个勋章的数量

note: module: gamification
en: The number of time this badge has been received this month.
zh_CN: 本月的时间数这个勋章已经收到

note: module: gamification
en: The number of time this badge has been received.
zh_CN: 这个勋章已收到的时间数

note: module: gamification
en: The target and current value are defined in the company currency.
zh_CN: 公司的目标和当前货币定义的值

note: module: gamification
en: The unit of the target and current values
zh_CN: 单元目标和当前值

note: module: gamification
en: The user responsible for the challenge.
zh_CN: 负责用户的挑战

note: module: gamification
en: The user who has send the badge
zh_CN: 用户发送的勋章

note: module: gamification
en: The users that have succeeded theses goals will receive automatically the badge.
zh_CN: 这些目标已经成功的用户会自动的收到勋章

note: module: gamification
en: The value to compare with the distinctive field. The expression can contain reference to 'user' which is a browse record of the current user, e.g. user.id, user.partner_id.id...
zh_CN: 独特字段与数值进行比较。该规则可以包含当前用户的浏览记录作为参考给“user”，如.user.id, user.partner_id.id...

note: module: gamification
en: There is no goals associated to this challenge matching your search.
                    Make sure that your challenge is active and assigned to at least one user.
zh_CN: 没有和这个挑战相关的目标匹配你的搜索
    确保你的挑战是激活的并且分配给至少一个用户

note: module: gamification
en: There is no reward upon completion of this challenge.
zh_CN: 有这种挑战完成后没有奖励

note: module: gamification
en: These goals will not be recomputed.
zh_CN: 这些目标将不会被重新计算

note: module: gamification
en: This badge can not be sent by users.
zh_CN: 这个勋章不能发送的用户

note: module: gamification
en: This field holds the image used for the badge, limited to 256x256
zh_CN: 这一领域的图像用于勋章,仅限于256 x256

note: module: gamification
en: To
zh_CN: 到

note: module: gamification
en: To Reach
zh_CN: 达到

note: module: gamification
en: To update
zh_CN: 更新

note: module: gamification
en: Total
zh_CN: 总计

note: module: gamification
en: Unique Owners
zh_CN: 唯一的所有者

note: module: gamification
en: Unit
zh_CN: 单件

note: module: gamification
en: Unread Messages
zh_CN: 未读消息

note: module: gamification
en: Unread Messages Counter
zh_CN: 未读消息计数器

note: module: gamification
en: Update
zh_CN: 更新

note: module: gamification
en: Update %s
zh_CN: 更新  %s

note: module: gamification
en: User
zh_CN: 用户

note: module: gamification
en: User domain
zh_CN: 用户域

note: module: gamification
en: Users
zh_CN: 用户

note: module: gamification
en: Weekly
zh_CN: 每周

note: module: gamification
en: Who can grant this badge
zh_CN: 谁能授予这个勋章

note: module: gamification
en: Who would you like to reward?
zh_CN: 你希望谁来奖励？

note: module: gamification
en: With this option enabled, a user can receive a badge only once. The top 3 badges are still rewarded only at the end of the challenge.
zh_CN: 启用此选项，一个用户可以一次获得一枚勋章。前3枚勋章只有在任务结束时才能奖励

note: module: gamification
en: With your brilliant ideas, you are an inspiration to others.
zh_CN: 有了灿烂的想法，你对别人也是一种鼓舞

note: module: gamification
en: Yearly
zh_CN: 每年

note: module: gamification
en: You are not in the user allowed list.
zh_CN: 你是不是在用户允许列表中

note: module: gamification
en: You can not grant a badge to yourself
zh_CN: 你不能自己授予自己一个勋章

note: module: gamification
en: You can not reset a challenge with unfinished goals.
zh_CN: 你不能重新设置一个带有未完成目标的挑战

note: module: gamification
en: You can still grant
zh_CN: 你仍然可以授予

note: module: gamification
en: You did great at your job.
zh_CN: 你的工作做的很好

note: module: gamification
en: You do not have the required badges.
zh_CN: 您没有必要的勋章

note: module: gamification
en: You have already sent this badge too many time this month.
zh_CN: 您已经在本月太多的时间发送这个勋章

note: module: gamification
en: You have found the hidden badge
zh_CN: 你找到了隐藏的徽章

note: module: gamification
en: badges this month
zh_CN: 本月的勋章

note: module: gamification
en: days
zh_CN: 天

note: module: gamification
en: e.g. Monthly Sales Objectives
zh_CN: 例如月度销售目标

note: module: gamification
en: e.g. days
zh_CN: 如.天

note: module: gamification
en: e.g. user.partner_id.id
zh_CN: 例如 user.partner_id.id

note: module: gamification
en: granted,
zh_CN: 授予

note: module: gamification
en: refresh
zh_CN: 刷新

note: module: gamification
en: reply later
zh_CN: 以后答复

note: module: gamification
en: than the target.
zh_CN: 比目标

note: module: gamification
en: the
zh_CN: 于

note: module: gamification
en: this month
zh_CN: 本月
